

To totally throw what they had, out of the window and completely rework the formula of a Command & Conquer RTS.Ĭ&C 3 had base building. What would be the best way to move forward from Command & Conquer 3, which was a return to the series classic roots of fast-paced RTS gameplay? Remember Command & Conquer 4: Tiberium Twilight? You probably might have erased that one off from memory. So here are the 5 reasons why I believe EA isn't making a proper Command & Conquer RTS sequel for the PC. Some might be valid reasons and others, frankly were EA's own doing. And the absolute horror of realising what it was afterwards.Īs much as I'd like to think they are doing this just to spite us all, there are reasons for EA's aversion to a proper RTS sequel. The way it was mysteriously brought on stage and teased. There’s no doubt EA’s E3 2018 presentation’s biggest what the f*** were you thinking moment was the announcement of Command & Conquer: Rivals.Īnd the manner in which it was announced.

I have a pretty good idea why they did it. Many questioned EA's move to make it a mobile game. EA announced Command & Conquer: Rivals for the mobile platform at E3 2018 and that didn’t go down well. Shown on stage, taunting the fans of this RTS classic. You can read more about the remaster here. It’s nice but it’s not a new Command & Conquer. Please note that I do not consider remasters to be new games. UPDATE: EA has announced that they will be working together with Petroglyph to do a remaster of Command & Conquer and Red Alert.
